As children, many of us went on scavenger hunts and amassed random objects from lists. The people who helped us in this process, did so to participate in our process (or game), to aide in our success and have a little fun doing so. In this modernized version of the old game, students amass resources needed to start off with their entrepreneurial business.
Students learn how to amass assets through the pitching of their story and through a scavenger hunt.
How to Play:
In this game, students are assigned a list of objects that they may need in the process of entrepreneurship. Rather than the random objects of this childhood game, objects such as a thumb drive, working printer, highlighters and other office supplies are listed. This game is a competition, which motivates both students and those who supply them with the goods on their lists. The competition takes place over the course of a weekend and the winner is determined by the total value of assets acquired. This total value is voted upon by the class as a whole.
As is the case with so many entrepreneurial games that involve a story, the story is the thing that causes people to want to participate. Students should be mindful of their pitch and attempt to excite people to want to participate. The students often find that what is key is their presentation, their personalities, approach and story (or pitch).
The teacher creating the list should make the list suitably difficult. Though there should be some easier to find objects than others, such as post it notes, paperclips, etc., there should also be more difficult objects–like a working scanner, a working laptop, an external hard drive and other assets of value.
If you would like to use these games in your own classroom, please do! If you do, let me know how how it goes and if you have suggestions for modifying a game.
I can be reached at firstname.lastname@example.org.
Scavenger Hunt by James David Hart is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.